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How TTK works in Delta Force

Time-to-kill looks like a simple division — until armor gets involved. Here is the full chain: fire rate to bullet interval, damage to shots-to-kill, and the tier-gap model that decides how much of your damage a plate actually eats.

By DF TOOLSUpdated 2026-10-08

Quick answer

TTK = (shots to kill − 1) × 60,000 ÷ fire rate in RPM. Shots to kill is your target's health divided by the damage each shot deals after armor — and against armor, "damage after armor" depends on your ammo tier versus the target's armor tier, not just the number on the gun.

Do it now: run your exact gun through the TTK calculator while you read.

Step 1 — fire rate to bullet interval

A gun firing 700 RPM puts a bullet in the air every 85.7 milliseconds:

interval (ms) = 60,000 ÷ RPM

The first shot is free — it happens the instant you press the button — which is why the formula subtracts one interval.

Step 2 — damage to shots-to-kill

shots = ceil(health ÷ damage per shot)

Unarmored, that's the whole story: a 42-damage gun needs 3 shots on a 100-health operator. Armored, the damage per shot collapses:

damage per shot = dmg × (pen + (1 − pen) × blockedShare)

Where pen is the penetration chance from the ammo-vs-armor tier gap, and blockedShare is the slice of a blocked shot that still hurts (community estimate ≈ 30%). Same 42-damage gun with same-tier ammo: about 29 damage per shot reaches health — 4 shots instead of 3, and that assumes a fresh plate.

Step 3 — the plate is a second health bar

Blocked damage chips armor durability. A 50-point plate dies to a stream of blocked shots, and after it breaks, every bullet lands at full damage. That's why TTK against armor is a two-phase problem, and why a "half-dead" plate changes fights: the calculator reports the exact shot on which armor breaks.

Worked example

ScenarioShotsTTK @ 700 RPM
42 dmg, no armor3171 ms
42 dmg vs same-tier armor, 50 durability4–5257–343 ms
42 dmg, ammo 2 tiers under6+429+ ms

Illustrative values from the tier-gap model — reproduce them with your own inputs on the TTK calculator.

What TTK doesn't tell you

Sources and verification

The tier-gap model and its rebalance history are community-documented; our standing assumptions, with sources and the [VERIFY] policy, live on the methodology page. Game patches change these values — always check the review date before quoting numbers in an argument.